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MATR1X FIRE launches the "Infinite Game" plan and will burn 500 million FIRE tokens

Jun 21, 23:23
MATR1X FIRE launches the "Infinite Game" plan and will burn 500 million FIRE tokens

MATR1X FIRE announced the launch of the "Infinite Game" plan, which will burn a total of 500 million $FIRE tokens. The "Infinite Game" plan is divided into three phases, aiming to upgrade the economic cycle of $FIRE and expand more application scenarios through innovative distribution and burning mechanisms, and build a healthy, diverse and powerful ecosystem for $FIRE.



Phase 1: Firefly


Time: Within 7 months after $FIRE TGE


Goal: Lay a solid foundation for the future growth of $FIRE through effective distribution and burning mechanisms.


Initial total amount limited to 1 billion: The initial total amount of $FIRE is 1 billion. For details, please refer to the FIRE section of the white paper (white paper link).


Start the burning mechanism: All $FIRE consumed in the Apollo plan will be burned and destroyed, and the total amount of $FIRE will be reduced at the same time.


Burn 80% of team tokens: The $FIRE held by the founding team will be reduced from 25 million to 5 million, and the reduced 20 million $FIRE will be burned, and the total amount of $FIRE will be reduced at the same time.


Phase 2: Flamingo


Time: 7-24 months after TGE


Goal: Expand the application scenarios of $FIRE, accelerate the burning, and reduce the total upper limit of $FIRE until the total amount is reduced to 500 million


Dynamically adjust the output rate: $FIRE will be gradually produced through effective proof of work, and dynamically adjusted according to the scale of ecological users.


Add a new burning mechanism: The game ecological economic behavior will accelerate the burning of $FIRE and reduce the total upper limit of $FIRE until the total amount is reduced to 500 million.


Add a new application scenario: More game products will introduce the use of $FIRE.


Phase 3: Phoenix


Time: 24 months after TGE (depending on the development of the ecosystem)


Goal: Upgrade the economic cycle of the game, expand the diversity of the game ecosystem, and achieve full circulation of $FIRE tokens


Economic cycle upgrade: $FIRE consumed by various application behaviors (such as game products, e-sports products, trading markets, and community products) will enter a specific pool to provide long-term incentives for effective proof of work.


Financial instrument derivatives: More financial mechanisms will emerge to enable $FIRE to circulate more efficiently in the game ecosystem.



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